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The private member data of a class can be accessed only by member functions of that class. Well, there is one exception. A friend function will be friendly with a class even though it is not a member of that class and can access the private members of the class.
#include <iostream>
using namespace std;
class Rectangle {
int width, height;
public:
Rectangle(int w = 1, int h = 1):width(w),height(h){}
friend void display(Rectangle &);
};
void display(Rectangle &r) {
cout << r.width * r.height << endl;
}
int main () {
Rectangle rect(5,10);
display(rect);
return 0;
}
We make a function a friend to a class by declaring a prototype of this external function within the class, and preceding it with the keyword friend
friend void display(Rectangle &);
The friend function display(rect) has an access to the private member of the Rectangle class object though it's not a member function. It gets the width and height using dot: r.width and r.height.If we do this inside main, we get an error because they are private members and we can't access them outside of the class. But friend function to the class can access the private members.
But what's the point of friend functions. In the above example, we could have made "display" as a member function of the class instead of declaring it as a friend function to the class.
Why do we need friend functions?
A friend function can be friendly to 2 or more classes. The friend function does not belong to any class, so it can be used to access private data of two or more classes as in the following example.
#include <iostream>
using namespace std;
class Square; // forward declaration
class Rectangle {
int width, height;
public:
Rectangle(int w = 1, int h = 1):width(w),height(h){}
friend void display(Rectangle &, Square &);
};
class Square {
int side;
public:
Square(int s = 1):side(s){}
friend void display(Rectangle &, Square &);
};
void display(Rectangle &r, Square &s) {
cout << "Rectangle: " << r.width * r.height << endl;
cout << "Square: " << s.side * s.side << endl;
}
int main () {
Rectangle rec(5,10);
Square sq(5);
display(rec,sq);
return 0;
}
Output is:
Rectangle: 50 Square: 25
The friend functions can serve, for example, to conduct operations between two different classes. Generally, the use of friend functions is out of an object-oriented programming methodology, so whenever possible it is better to use members of the same class to perform operations with them as in the following example getting exactly same output.
#include <iostream>
using namespace std;
class Rectangle {
int width, height;
public:
Rectangle(int w = 1, int h = 1):width(w),height(h){}
void display() {
cout << "Rectangle: " << width * height << endl;
};
};
class Square {
int side;
public:
Square(int s = 1):side(s){}
void display() {
cout << "Square: " << side * side << endl;
};
};
int main () {
Rectangle rec(5,10);
Square sq(5);
rec.display();
sq.display();
return 0;
}
Summary:
- Friend functions are not members of any class but they can access private data of the class to which they are a friend.
- Because they are not members of any class, you should not call them using the dot operator.
Just like functions are made friends of classes, we can also make one class to be a friend of another class. Then, the friend class will have access to all the private members of the other class.
#include <iostream>
using namespace std;
class Square;
class Rectangle {
int width, height;
public:
Rectangle(int w = 1, int h = 1):width(w),height(h){}
void display() {
cout << "Rectangle: " << width * height << endl;
};
void morph(Square &);
};
class Square {
int side;
public:
Square(int s = 1):side(s){}
void display() {
cout << "Square: " << side * side << endl;
};
friend class Rectangle;
};
void Rectangle::morph(Square &s) {
width = s.side;
height = s.side;
}
int main () {
Rectangle rec(5,10);
Square sq(5);
cout << "Before:" << endl;
rec.display();
sq.display();
rec.morph(sq);
cout << "\nAfter:" << endl;
rec.display();
sq.display();
return 0;
}
We declared Rectangle as a friend of Square so that Rectangle member functions could have access to the private member, Square::side
In our example, Rectangle is considered as a friend class by Square but Rectangle does not consider Square to be a friend, so Rectangle can access the private members of Square but not the other way around.
- C++ Home
- String
- Constructor
- Operator Overloading
- Virtual Functions
- Dynamic Cast Operator
- Type Cast Operators
- Class auto_ptr
- References for Built-in Types
- Pass by Value vs. Pass by Reference
- Memory Allocation
- Friend Functions and Friend Classes
- Functors (Function Objects)
- Static Variables and Static Class Members
- Exceptions
- Stack Unwinding
- Pointers
- Pointers II - void pointers & arrays
- Pointers III - pointer to function & multi-dimensional arrays
- Taste of Assembly
- Small Programs
- Linked List Examples
- Binary Tree Example Code
- Templates
- Standard Template Library (STL) I
- Standard Template Library (STL) II - Maps
- Standard Template Library (STL) III - Iterators
- Standard Template Library (STL) IV - Algorithms
- Object Slicing and Virtual Table
- The this Pointer
- Stack Unwinding
- Upcasting and Downcasting
- Object Returning
- Private Inheritance
- Preprocessor - Macro
- C++_Keywords
- fstream: input & output
- Multi-Threaded Programming - Terminology
- Multi-Threaded Programming II - Native Thread for Win32 (A)
- Multi-Threaded Programming II - Native Thread for Win32 (B)
- Multi-Threaded Programming II - Native Thread for Win32 (C)
- Multi-Threaded Programming II - C++ Thread for Win32
- Multi-Threaded Programming III - C++ Class Thread for Pthreads
- Multithread Debugging
- Socket - Server & Client
- Embedded Systems Programming
- Boost
- make
- Debugging Crash & Memory Leak
- Libraries
- C++ API Testing
- Design Patterns in C++
- Algorithms in C++
- Programming Questions and Solutions
- Blackjack with Qt