BogoToBogo
  • Home
  • About
  • Big Data
  • Machine Learning
  • AngularJS
  • Python
  • C++
  • go
  • DevOps
  • Kubernetes
  • Algorithms
  • More...
    • Qt 5
    • Linux
    • FFmpeg
    • Matlab
    • Django 1.8
    • Ruby On Rails
    • HTML5 & CSS

C++11/C++14 Uniform initialization - 2020

cplusplus_icon.png




Bookmark and Share





bogotobogo.com site search:



"If you're an experienced C++ programmer and are anything like me, you initially approached C++11 thinking, "Yes, yes, I get it. It's C++, only more so." But as you learned more, you were surprised by the scope of the changes. auto declarations, range-based for loops, lambda expressions, and rvalue references change the face of C++, to say nothing of the new concurrency features. And then there are the idiomatic changes. 0 and typedefs are out, nullptr and alias declarations are in. Enums should now be scoped. Smart pointers are now preferable to built-in ones. Moving objects is normally better than copying them.
- Effective Modern C++ by Scott Meyers




Uniform initialization

With C++11, everything can be initialized in much the same way.

  1. Initialization of dynamically allocated arrays:
    int *pi = new int[5]{1, 2, 3, 4, 5};
    
  2. Initialization of an array member variable:
    class A {
      int arr[3];
    public:
      A(int x, int y, int z) : arr{x, y, z} { };
    };
    
  3. Initialization of a STL container:
     std::vector v1{1, 2};
    
  4. Implicitly initialize objects to return:
    return {foo, bar};
    
  5. Implicitly initialize a function parameter:
    f({foo, bar});
    

One thing, there are differences in terms of priorities, it's set in this order:

  1. initializer_list
  2. regular constructor
  3. aggregate initialization
#include <iostream>
#include <vector>

class A
{
public:
	int mx;
	double my;
};

class B
{
public:
	B(int x, double y) : mx{ x }, my{ y } {}

	int mx;
	double my;
};

class C
{
public:
	C(int x, double y) : mx{ x }, my{ y } {}
	C(const std::initializer_list<int>& v) {
		mx = *(v.begin());
		my = *(v.begin() + 1);
	}

	int mx;
	double my;
};

int main()
{
	// Aggregate initialization
	A a{ 1, 3.7 };

	// Regular constructor
	B b{ 2, 9.8 };

	// Initializer_list
	C c{ 3, 7 };

	std::cout << a.mx << " " << a.my << std::endl;
	std::cout << b.mx << " " << b.my << std::endl;
	std::cout << c.mx << " " << c.my << std::endl;

	return 0;
}

The initialization of a behaves exactly as though it were aggregate-initialization. That is, each data member of an object, in turn, will be copy-initialized with the corresponding value from the initializer-list.

Implicit type conversion will be used where necessary. If no conversion exists, or only a narrowing conversion exists, the program is ill-formed. The initialization of b invokes the constructor.

If a class has an initializer list constructor, then it takes priority over other forms of construction.



C++11/C++14 New Features



initializer_list

Uniform initialization

Type Inference (auto) and Range-based for loop

The nullptr and strongly typed enumerations

Static assertions and Constructor delegation

override and final

default and delete specifier

constexpr and string literals

Lambda functions and expressions

std::array container

Rvalue and Lvalue (from C++11 Thread tutorial)

Move semantics and Rvalue Reference (from C++11 Thread tutorial)





Ph.D. / Golden Gate Ave, San Francisco / Seoul National Univ / Carnegie Mellon / UC Berkeley / DevOps / Deep Learning / Visualization

YouTubeMy YouTube channel

Sponsor Open Source development activities and free contents for everyone.

Thank you.

- K Hong






Sponsor Open Source development activities and free contents for everyone.

Thank you.

- K Hong






C++ Tutorials

C++ Home

Algorithms & Data Structures in C++ ...

Application (UI) - using Windows Forms (Visual Studio 2013/2012)

auto_ptr

Binary Tree Example Code

Blackjack with Qt

Boost - shared_ptr, weak_ptr, mpl, lambda, etc.

Boost.Asio (Socket Programming - Asynchronous TCP/IP)...

Classes and Structs

Constructor

C++11(C++0x): rvalue references, move constructor, and lambda, etc.

C++ API Testing

C++ Keywords - const, volatile, etc.

Debugging Crash & Memory Leak

Design Patterns in C++ ...

Dynamic Cast Operator

Eclipse CDT / JNI (Java Native Interface) / MinGW

Embedded Systems Programming I - Introduction

Embedded Systems Programming II - gcc ARM Toolchain and Simple Code on Ubuntu and Fedora

Embedded Systems Programming III - Eclipse CDT Plugin for gcc ARM Toolchain

Exceptions

Friend Functions and Friend Classes

fstream: input & output

Function Overloading

Functors (Function Objects) I - Introduction

Functors (Function Objects) II - Converting function to functor

Functors (Function Objects) - General



Git and GitHub Express...

GTest (Google Unit Test) with Visual Studio 2012

Inheritance & Virtual Inheritance (multiple inheritance)

Libraries - Static, Shared (Dynamic)

Linked List Basics

Linked List Examples

make & CMake

make (gnu)

Memory Allocation

Multi-Threaded Programming - Terminology - Semaphore, Mutex, Priority Inversion etc.

Multi-Threaded Programming II - Native Thread for Win32 (A)

Multi-Threaded Programming II - Native Thread for Win32 (B)

Multi-Threaded Programming II - Native Thread for Win32 (C)

Multi-Threaded Programming II - C++ Thread for Win32

Multi-Threaded Programming III - C/C++ Class Thread for Pthreads

MultiThreading/Parallel Programming - IPC

Multi-Threaded Programming with C++11 Part A (start, join(), detach(), and ownership)

Multi-Threaded Programming with C++11 Part B (Sharing Data - mutex, and race conditions, and deadlock)

Multithread Debugging

Object Returning

Object Slicing and Virtual Table

OpenCV with C++

Operator Overloading I

Operator Overloading II - self assignment

Pass by Value vs. Pass by Reference

Pointers

Pointers II - void pointers & arrays

Pointers III - pointer to function & multi-dimensional arrays

Preprocessor - Macro

Private Inheritance

Python & C++ with SIP

(Pseudo)-random numbers in C++

References for Built-in Types

Socket - Server & Client

Socket - Server & Client 2

Socket - Server & Client 3

Socket - Server & Client with Qt (Asynchronous / Multithreading / ThreadPool etc.)

Stack Unwinding

Standard Template Library (STL) I - Vector & List

Standard Template Library (STL) II - Maps

Standard Template Library (STL) II - unordered_map

Standard Template Library (STL) II - Sets

Standard Template Library (STL) III - Iterators

Standard Template Library (STL) IV - Algorithms

Standard Template Library (STL) V - Function Objects

Static Variables and Static Class Members

String

String II - sstream etc.

Taste of Assembly

Templates

Template Specialization

Template Specialization - Traits

Template Implementation & Compiler (.h or .cpp?)

The this Pointer

Type Cast Operators

Upcasting and Downcasting

Virtual Destructor & boost::shared_ptr

Virtual Functions



Programming Questions and Solutions ↓

Strings and Arrays

Linked List

Recursion

Bit Manipulation

Small Programs (string, memory functions etc.)

Math & Probability

Multithreading

140 Questions by Google



Qt 5 EXPRESS...

Win32 DLL ...

Articles On C++

What's new in C++11...

C++11 Threads EXPRESS...

Go Tutorial

OpenCV...








Contact

BogoToBogo
contactus@bogotobogo.com

Follow Bogotobogo

About Us

contactus@bogotobogo.com

YouTubeMy YouTube channel
Pacific Ave, San Francisco, CA 94115

Pacific Ave, San Francisco, CA 94115

Copyright © 2024, bogotobogo
Design: Web Master